I’ll mention the biggest issues with the Gamecube MAT3 version at the end of each category.
It’s a great version of a great game, but the N64 and DC versions have differences, and I’ll go over those below. After getting a Dreamcast in August 2007, I got the DC version of Rush 2049. I won’t be talking about that highly disappointing collection of great games much this time, though Rush 2049 there it is a bad port of the Dreamcast version I will discuss below. Years after getting the N64 version, I got the Gamecube version in Midway Arcade Treasures 3. So, I have played quite a lot of this game. That is one of the reasons it’s my favorite racing game at first I liked F-Zero X more than Rush 2049, but then I realized that I was going back to Rush 2049 again and again and again, while after beating F-Zero X, I stopped playing it.
The game is not one of my most-played games ever, there are PC and handheld games I’ve played more, but it is the game I’ve gone back to more regularly than anything else. I got the game for Nintendo 64 back in January 2001, and it’s the only game I have had for that long and have definitely played at least some of in every year since I bought it next on that list would be Guild Wars, which I have probably played at least a bit of every year since 2005, but I’m not 100% certain about that, while I am for Rush 2049. It is my favorite game ever made in which you drive a vehicle. San Francisco Rush 2049, developed by Atari Games and published by Midway, released in late 2000 for the N64 and Dreamcast.